{"id":2,"date":"2009-03-08T20:34:25","date_gmt":"2009-03-09T03:34:25","guid":{"rendered":"http:\/?page_id=2"},"modified":"2009-03-28T10:37:53","modified_gmt":"2009-03-28T17:37:53","slug":"about","status":"publish","type":"page","link":"http:\/\/gameangst.com\/?page_id=2","title":{"rendered":"About"},"content":{"rendered":"<p>If someone had told me in 1998 that ten years later I&#8217;d still be making computer games I would have laughed out loud. \u00a0In two years I figured I&#8217;d know everything there was to know about 3d graphics and behavioral AI and in five years I&#8217;d have implemented every permutation of killing something by jumping on its head, powering up by smashing a crate, and saving the world by closing a portal to a parallel zombie universe. \u00a0Instead it&#8217;s taken me ten years to understand just two things: first, the problems of game development grow faster than my brain can possibly absorb them and second, there are an infinite number of ways in which a zombie-pocalypse can play out and game development won&#8217;t end until we&#8217;ve explored them all.<\/p>\n<p>So where does that leave me? \u00a0Well, I&#8217;m clearly fighting a losing battle against game development. \u00a0I&#8217;m forgetting old tricks almost as fast as I&#8217;m learning new ones, and I&#8217;m tired of disappearing into a codebase for 3 years at a time only to emerge at the end of it with 10 hours of highly questionable entertainment.<\/p>\n<p>This blog is my attempt to change that. \u00a0First, I can document a little of what I know so that I&#8217;ll be here to teach it to myself next time I need it, and second, every time I feel the panic rising and urge to ship something I can toss out another article and tell myself I&#8217;m an Internet celebrity.<\/p>\n<p>If either of us is still reading this, it means my plan is working.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If someone had told me in 1998 that ten years later I&#8217;d still be making computer games I would have laughed out loud. \u00a0In two years I figured I&#8217;d know everything there was to know about 3d graphics and behavioral AI and in five years I&#8217;d have implemented every permutation of killing something by jumping [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"http:\/\/gameangst.com\/index.php?rest_route=\/wp\/v2\/pages\/2"}],"collection":[{"href":"http:\/\/gameangst.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/gameangst.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/gameangst.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/gameangst.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2"}],"version-history":[{"count":4,"href":"http:\/\/gameangst.com\/index.php?rest_route=\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":6,"href":"http:\/\/gameangst.com\/index.php?rest_route=\/wp\/v2\/pages\/2\/revisions\/6"}],"wp:attachment":[{"href":"http:\/\/gameangst.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}