Posts from ‘May, 2009’

Deferred Shading Shines. Deferred Lighting? Not So Much.

As I indicate in the subtitle of this blog, there is no single way to develop games. ┬áThe techniques used in game development are as many and as varied as the games themselves–what’s best for one game is not necessarily best for another. ┬áThe phrase YMMV (your mileage may vary) is pretty much a staple […]