Posts from ‘May, 2009’

Deferred Shading Shines. Deferred Lighting? Not So Much.

As I indicate in the subtitle of this blog, there is no single way to develop games.  The techniques used in game development are as many and as varied as the games themselves–what’s best for one game is not necessarily best for another.  The phrase YMMV (your mileage may vary) is pretty much a staple […]