Light Propagation Volumes in CryEngine 3 Anton Kaplanyan, Crytek Anton Kaplanyan presented Crytek’s research into real-time single-bounce diffuse indirect illumination. The current state of the art in real-time global illumination is derived from the work of Marc Stamminger and Carsten Dachsbacher. They introduced the idea of rendering reflective shadow maps from light sources (shadow maps […]