Posts from ‘May, 2012’

Low-Fragmentation, High-Performance Memory Allocation in Despair Engine

I recently wrote about dlmalloc and how it is a poor choice for a memory allocator for console games.  As I explained in my previous article, dlmalloc has two major limitations.  It manages a pool of address space composed of discrete regions called segments.  It can easily add segments to grow its pool of address space, […]