Posts from ‘June, 2009’

The Dark Side of Deferred Shading: Light Groups

Much is made of the advantages of deferred shading, but to read most articles on the subject the only disadvantages are translucency and multisample antialiasing.  This is really doing a disservice to forward rendering, however, as there are many popular techniques in real-time computer graphics that are impractical in a deferred shading engine.  One of […]